#include "magick/studio.h"
#include "magick/exception.h"
#include "magick/exception-private.h"
#include "magick/log.h"
#include "magick/memory_.h"
#include "magick/splay-tree.h"
#include "magick/semaphore.h"
#include "magick/string_.h"
Data Structures | |
struct | _NodeInfo |
struct | _SplayTreeInfo |
Defines | |
#define | MaxSplayTreeDepth 1024 |
Typedefs | |
typedef struct _NodeInfo | NodeInfo |
Functions | |
static int | IterateOverSplayTree (SplayTreeInfo *, int(*)(NodeInfo *, const void *), const void *) |
static void | SplaySplayTree (SplayTreeInfo *, const void *) |
MagickExport MagickBooleanType | AddValueToSplayTree (SplayTreeInfo *splay_tree, const void *key, const void *value) |
static NodeInfo * | LinkSplayTreeNodes (NodeInfo **nodes, const unsigned long low, const unsigned long high) |
static int | SplayTreeToNodeArray (NodeInfo *node, const void *nodes) |
static void | BalanceSplayTree (SplayTreeInfo *splay_tree) |
MagickExport SplayTreeInfo * | CloneSplayTree (SplayTreeInfo *splay_tree, void *(*clone_key)(void *), void *(*clone_value)(void *)) |
MagickExport int | CompareSplayTreeString (const void *target, const void *source) |
MagickExport int | CompareSplayTreeStringInfo (const void *target, const void *source) |
static void * | GetFirstSplayTreeNode (SplayTreeInfo *splay_tree) |
MagickExport MagickBooleanType | DeleteNodeByValueFromSplayTree (SplayTreeInfo *splay_tree, const void *value) |
MagickExport MagickBooleanType | DeleteNodeFromSplayTree (SplayTreeInfo *splay_tree, const void *key) |
MagickExport SplayTreeInfo * | DestroySplayTree (SplayTreeInfo *splay_tree) |
MagickExport void * | GetNextKeyInSplayTree (SplayTreeInfo *splay_tree) |
MagickExport void * | GetNextValueInSplayTree (SplayTreeInfo *splay_tree) |
MagickExport void * | GetValueFromSplayTree (SplayTreeInfo *splay_tree, const void *key) |
MagickExport unsigned long | GetNumberOfNodesInSplayTree (const SplayTreeInfo *splay_tree) |
MagickExport SplayTreeInfo * | NewSplayTree (int(*compare)(const void *, const void *), void *(*relinquish_key)(void *), void *(*relinquish_value)(void *)) |
MagickExport void * | RemoveNodeByValueFromSplayTree (SplayTreeInfo *splay_tree, const void *value) |
MagickExport void * | RemoveNodeFromSplayTree (SplayTreeInfo *splay_tree, const void *key) |
MagickExport void | ResetSplayTreeIterator (SplayTreeInfo *splay_tree) |
static NodeInfo * | Splay (SplayTreeInfo *splay_tree, const unsigned long depth, const void *key, NodeInfo **node, NodeInfo **parent, NodeInfo **grandparent) |
#define MaxSplayTreeDepth 1024 |
MagickExport MagickBooleanType AddValueToSplayTree | ( | SplayTreeInfo * | splay_tree, | |
const void * | key, | |||
const void * | value | |||
) |
static void BalanceSplayTree | ( | SplayTreeInfo * | splay_tree | ) | [static] |
MagickExport SplayTreeInfo* CloneSplayTree | ( | SplayTreeInfo * | splay_tree, | |
void *(*)(void *) | clone_key, | |||
void *(*)(void *) | clone_value | |||
) |
MagickExport int CompareSplayTreeString | ( | const void * | target, | |
const void * | source | |||
) |
MagickExport int CompareSplayTreeStringInfo | ( | const void * | target, | |
const void * | source | |||
) |
MagickExport MagickBooleanType DeleteNodeByValueFromSplayTree | ( | SplayTreeInfo * | splay_tree, | |
const void * | value | |||
) |
MagickExport MagickBooleanType DeleteNodeFromSplayTree | ( | SplayTreeInfo * | splay_tree, | |
const void * | key | |||
) |
MagickExport SplayTreeInfo* DestroySplayTree | ( | SplayTreeInfo * | splay_tree | ) |
static void* GetFirstSplayTreeNode | ( | SplayTreeInfo * | splay_tree | ) | [static] |
MagickExport void* GetNextKeyInSplayTree | ( | SplayTreeInfo * | splay_tree | ) |
MagickExport void* GetNextValueInSplayTree | ( | SplayTreeInfo * | splay_tree | ) |
MagickExport unsigned long GetNumberOfNodesInSplayTree | ( | const SplayTreeInfo * | splay_tree | ) |
MagickExport void* GetValueFromSplayTree | ( | SplayTreeInfo * | splay_tree, | |
const void * | key | |||
) |
static int IterateOverSplayTree | ( | SplayTreeInfo * | splay_tree, | |
int(*)(NodeInfo *, const void *) | method, | |||
const void * | value | |||
) | [static] |
static NodeInfo* LinkSplayTreeNodes | ( | NodeInfo ** | nodes, | |
const unsigned long | low, | |||
const unsigned long | high | |||
) | [static] |
MagickExport SplayTreeInfo* NewSplayTree | ( | int(*)(const void *, const void *) | compare, | |
void *(*)(void *) | relinquish_key, | |||
void *(*)(void *) | relinquish_value | |||
) |
MagickExport void* RemoveNodeByValueFromSplayTree | ( | SplayTreeInfo * | splay_tree, | |
const void * | value | |||
) |
MagickExport void* RemoveNodeFromSplayTree | ( | SplayTreeInfo * | splay_tree, | |
const void * | key | |||
) |
MagickExport void ResetSplayTreeIterator | ( | SplayTreeInfo * | splay_tree | ) |
static NodeInfo* Splay | ( | SplayTreeInfo * | splay_tree, | |
const unsigned long | depth, | |||
const void * | key, | |||
NodeInfo ** | node, | |||
NodeInfo ** | parent, | |||
NodeInfo ** | grandparent | |||
) | [static] |
static void SplaySplayTree | ( | SplayTreeInfo * | splay_tree, | |
const void * | key | |||
) | [static] |
static int SplayTreeToNodeArray | ( | NodeInfo * | node, | |
const void * | nodes | |||
) | [static] |